Recording Techniques
Microphone placement - how, where and why.
The mixing console, Routing and the signal path
Multi-track tape machines - why use tape? why use digital?
Monitoring and monitors - different types, different uses.
Sound wave propogation - what makes sound in the first place?
Frequency - from low to high and in-between.
Electric and acoustic instruments - places in the audio spectrum
Technology
The uses of different music programsMIDI, MIDI clock
Sound sources - where to get or make the sound you're after.
Sound origination - combining waveforms, additive, subtractive.
Computer sequencing - the digital environment.
Syncronisation - locking to tape, computers, sequencers.
Sampling - loops, programs, hardware, trimming, triggering.
Synthesis - analogue & digital sounds.
Digital recording - clipping, input, metering, hard disk or tape?.
Digital editig - cutting, pasting, gluing, mangling, tuning,
Mixing & Mastering
Listening skills - how to listen and what to listen for.
Stereo & Mono compatability - why?
Balancing a mix - mixes sound unbalanced on normal systems?
The stereo field and panning - the whys and wherefores of.
Effects and uses - reverbs, delays, chorus, ADT, flanging, echos
Compression and gates - what to squash, gate and side chain.
Equalisation - parametric, graphic, notch, the "q " function, .
Mastering formats - DAT, ¼", CD etc.
Production
Listening skills - what to listen for, how and why.
Selective hearing - what it is and how to do it.
Signal processing - what to use, how much, what is it?
Creative use of effects - want that special sound?
Getting the best - is the artists performance up to sratch?
Getting tht results you want - without shouting & getting upset.
Digital editing - what it is and how to use it.
Acoustic environments - natural ambiences, reverbs, reflections
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